Wait, they are not trash I always thought and heard they are? A fully ranked up Lost Soul with max stacks of Scrambled Fighters and Coordinated Assault would hit 165% damage boost. The most disappointment here is that Coordinated Protocols are not affecting most pets T_T. **Update: Ok, thanks everyone. In addition to the all-new Frigates pets, each of these starship comes equipped with an all new squadron version of an existing hangar pet. Frigates have the largest assortment of weapons, while several support hangar pets have no weapons at all. Furthermore I am no longer seeing superior DPS for Stalker Squadrons. The enemy faction encountered is also randomly determined, with some enemy groups only encountered when the attacked starbase has reached a certain tier. Elachi Oschu Shuttles Squadron pets are actually a single entity that appears to be multiple fighters, and have a large combined weapon loadout to give this appearance, eg. If you are going for max DPS it might not be the best choice over traits that boost your main weapons. I only really run this combo when trying to see just how far pet DPS can be pushed at the expense of losing total DPS. This grants Fire At Will 1 and Scatter Volley 1 to hangar pets when you activate Fire at Will or Scatter Volley along with giving your main ships energy weapons a none stacking with itself -30% damage resistance. Elite Lost Souls are better. Due to their weak shields and hull however most hangar pets are easily destroyed - although due to their number they can inflict damage if not dealt with on time. e.g. Worth considering only as a NPC distraction as I have not had the best performance out of them and if your hangar bay recharge it too fast they will bug out. These fighters are unlocked in their stores listed below as long as you own a either a Jem’Hadar Dreadnought Carrier or a Jem’Hadar Heavy Escort Carrier. They tend to survive most fights and due to surviving reach and stay at rank 5 further boosting damage. Hangar pets are often overlooked being seen as a bonus launch and forget secondary or even tertiary damage source. If your recharge is over 5 seconds these should work. It’s a bit of a specialty build but if you fancy something different it works. https://docs.google.com/spreadsheets/d/1RyRHWz54Yta9ZJ5lPxGWpSszG-666ew4lYCzXzXotmo/edit?usp=sharing. I have not done testing on the optimal level of recharge. You do not need all 3 recharge traits. However, I’m really loving option three for the constant fire novas… But I’m worried that the game will bug out (it’s STO after all). To get the most out of pets one of the first choices is the skill tree. Exchange pets are inflated. Hangar Bay – The Fleet Galaxy Dreadnought will have one Hangar Bay Slot, filled with 1 Type 8 Shuttle pet, although it can also equip any standard Federation hanger pet. I did try 155 Aux which wasn’t enough to get the recharge fast enough for 3 stacks with Scramble Fighters. Pushed far enough it is possible to get over 100k DPS from pets alone, although that could be argued to be suboptimal as you will be sacrificing other better areas which overall would give you more DPS. Hangar pets are most easily destroyed by using AoE BOff abilities such as Cannon: Scatter Volley or Beams: Fire at Will. Personal Trait: Holographic Mirage Decoys Not really essential as pets are already tough enough with Scrambled Fighters. the Tactical Flyer Squadrons have six omni-directional beam arrays in each "group". The above method with Frigate pets makes them surprising tough tanks. (KDF wont be able to access many of the items above). I put 3 Doffs (-4,-4,-3 sec.) Rare Scorpions are doing more Pulse Canons DPS but in the runs I did the loss in canon DPS is made up by the extra DPS from the Plasma Torpedoes. Command Battlecruisers, Dreadnoughts, Flight Deck Raptors, Multi-Mission Science Vessels, Strike Wing Escorts, and Tactical Carrier Warbirdshave 1 hangar bay with a maximum of two wings launched at the same time. Since the pet changes in December 2020 I am now seeing Elite Scorpions Squadrons doing more DPS in my builds then rare Scorpions Squadrons. Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value. WHAT ABOUT ROM ELITE DRONE SHIPS? Cant find much data on them, You may use these HTML tags and attributes:
, Lukari Restoration Initiative Regenerative Shield Array, DPS Comparison of various hangar pets including Squads VS Singles, https://docs.google.com/spreadsheets/d/1RyRHWz54Yta9ZJ5lPxGWpSszG-666ew4lYCzXzXotmo/edit?usp=sharing, https://www.reddit.com/r/sto/comments/gky9y2/psa_elite_lost_souls_of_grethor_performs_worse/, https://www.arcgames.com/en/games/star-trek-online/news/detail/9052953-command-bridge-officers. Elites being better might be situational and needs more testing. then I want to ask. Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below. It needs maxed out science (the fleet starbase, that is). I read on the STO wiki that you could obtain Fleet level carrier pets. If you do not want to spend lobi on the Obelisk set look at a 3 part Iconian set and Tilly’s shield. That is exactly the case, I’ve changed the comment, let me know if it’s clear now. (STO website: Cross Faction Support Carrier Bundle) A support carrier was able to adapt to multiple roles and considered flexible due to its twin hangar bays. Ranks are slowly gained based upon the time they spend in combat without dying. Additionally, while attacking the pets do not prevent the launching starship from using full impulse, thus making it possible to easily outmaneuver even the most agile escort-type foes that have no hangar pets of their own, by keeping them at a distance with their full impulse being disabled under attack. Language: English Location: … Tactical Fleet now improves your and your team’s ships maneuverability. I tend to get 35k ish, 50k at a push. Elite Stalkers do not suffer from the downgrade in DPS that other Elite pets have. It is possible to fit the Ancient Obelisk Technology Set with the 3 part Iconian Resistance set. I run the elite mirror shuttles on my science build to help hold them. The only time I use this is when trying to maximise my pet DPS at the cost of losing total DPS. Carriersand Heavy Dreadnoughts have 2 hangar bays with a maximum of four wings launched at the same time. There isn’t much to talk about here you will want. With Lost Souls on a max Hangar Bay recharge build the Swarmer’s will do zero damage due to respawning to fast. Each time a hangar pet achieves the next Rank, it gains the following stat buffs: Hangar pets come with a variety of weapon loadouts, which are listed below. Also test all those elites listed to see if they actually have pulse cannons instead of turrets. This works best on Exotic builds as the Fire nova damage is boosted by Exotic. All standard issue hangar pets on new ships are of Rare quality. Starship trait: Voth Carrier Synergies. Each launched fighter gains ranks separately. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. This is a difficult question as the best pet changes based on content being played, powers being used, traits fitted and ship being used. StarshipTrait set option 1: Scrabbled Fighters + Dominion Coordination + Coordinated Assault The cheapest way is to get x3 Flight Deck Officers with increase 10% hangar pet damage per doff when in Escort Mode. DPS Comparison of various hangar pets including Squads VS Singles Starship Trait: Scrabbled Fighters +  Relaunch and Repair +  Superior Area Denial + Superior Command Frequency + It’s Another Enterprise + Obedience is Victory Starship Trait: Target That Explosion Fun but not really that effective from a DPS point of view. Main testing done in Stranded in Space against 2 ships only. Based on my recent testing as of Dec 2020 Elite Scorpions Squadrons are coming out as top DPS for Feds. Edit: The pets trigger the ability with their torpedoes on themselves. edit4: a lot of the Nukara Ground Stuff is missing. With the above setup Pet DPS should can go over 100k even 150k DPS. level 1. At one point callistos were your only option for frigates, but there are at least two other universally mountable frigates now: the tzenkethi shuk-din, and the cardassian yukawa. In the Available hangar pets section below, Pulse Cannons are indicated with a Single Cannon icon. Update: 27th Sep 2020 Hol’ up, Elite Scorpion Squadron Fighters now perform well under SAD despite losing their pulse cannon? 1. Personal Traits: Holographic Mirage Decoys + Wing Commander + Advanced Rapid Support (Rapid Support only if you take It’s Another Enterprise) Both are superior to the callisto, and both can be slotted in any ship's hangar. They could just copy/paste the Cardassian Intel-Flight deck cruiser and make the Vanguard a Miracle Worker. The attack ship is very fragile but if we managed to keep it alive, it gets me around 4k DPS to 8k DPS. 3. “Starbase Fleet … Fleet Elite Hangar Pets. Currently, I’m hitting up option 1 as it’s just easier to break into pets that way. But if do not yet have that trait or like me you use mines this has a nice bonus of helping keep hangar pets alive a little. Some utilize beam weapons, others cannons, and a select few mix both types of energy weapons (e.g. With max hangar bay recharge the Lost Souls will cause a ring of fire around about twice every second. The Buran Dreadnought Cruiser has one hangar bay equipped with Class C Shuttlecraft, quick-moving and dangerous fighter pets that can be equipped on any starship with a Hangar Bay. So Happy to see this. Completely different numbers with it. With Stalkers I am having a little trouble working out which is best due to all 3 versions getting such close DPS numbers. Squad size refers to the number of hangar pets deployed per wing. Let's try to reach 1000 subscribers! The next damage boost is partly down to your pet choice and partly down to personal preference and ship build. Works well with Relocate Mines and other powers. Basic Scorpions Squads perform better then Elite Scorpions Squads. Question. In the case of Lost Souls they cannot make use of Rapid or Overlord so skip Coordinated Assault. Notes: None of the damage numbers above factor in damage boosts for hangar pets ranking up in combat. This is only worth it for full Carrier Themes. If you stack into into Exotic and fly point blank range into a Gravity Well the Fire Nova damage can multiply up fast in big groups. While suboptimal this is cheap and a good starting point if you are new to Carrier builds. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end. Federation and Federation-aligned players can purchase Rare fighters from Starship Component Vendors on Earth Spacedock, Deep Space K-7, Deep Space 9 and Starbase 39 for 25,355. Am I missing something about squadrons? This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. The Fleet Spire is a fleet holding located in the Solanae Dyson Sphere and it provides similar amenities as the Fleet Starbase, including mail, exchange, and bank terminals. I will amend it later. StarshipTrait set option 3: Scrabbled Fighters + Fiery Entrance +  your preferred Traits. They seem to be far weaker than regular pets. Several higher-quality hangar pets gain more weapons above the baseline version, though some do not, instead gaining more abilities. How do the Tactical Flyers compare to Scorpion Squadrons? To’Duj Squadrons are standing out far above the other Squadrons in performance. Due to recent exchange prices I am swapping traits around a little from older version of this guide. i guess he mean that the pets get the stacks when they fire their torpedos. It works even better with Lost Souls and max hangar recharge builds. For KDF Rare To’Duj Squadrons. I’m running Briostrys, and I wish to say that Elite Xindi-Insectoid Castroi Fighters are just amazing with 3pc Xinde set. But now it seems that last part, my favorite part, is gone (in game and in most instances of the wiki). Sure they're a lesser quality and lack the additional weapon/ability, but it's far far cheaper/easier to get them this way for around 30k ec per and experiment this way before dumping 30k dilithium. Older guides and players who missed the patch notes will say stick to basic Lost Souls. (07-17-2017, 10:08 PM) roughrider1988 Wrote: The carrier pets shouldn't be your main source of damage anywayWhat? While the support carrier was based on the Atrox- and Vo'Quv-class science carriers of the 2400s decade, but could deploy and control more hangar pets than any preceding Alliance starship class, out-competing the temporal flight deck carriers. To complete the missions, you can tap on any of the mission then tap ‘Locate’ (Seems to work only for the building missions). If you want to try something else I'd suggest going to the ship equipment requisitions near the shipyard. I have 100-125 aux and 3x doffs on cdr. 95% better then the Escort Doff method. The daily goals will reset every 24 hours and you will be rewarded with tons of resources and Latinum if you complete all of them. Each hangar bay can support up to two deployed wings at the same time. The Briostrys is my favorite Carrier although I favor the Aquatic Frigates. Ship Equipment:  Console – Universal – Swarmer Matrix + Ancient Obelisk Technology Set and either Tilly’s Review-Pending Modified Shield or Lukari Restoration Initiative Regenerative Shield Array or Iconian Resistance see notes below, Bridge Officer Powers: (Rank doesn’t matter) Tactical Team + FaW + Scatter Volley+ Engineering Team + Photonic Officer + EptW + Gravity Well(*) and Science Team. With the slower launch fighters like Jem’Hadar fighters or Scorpion’s you can still get 2 stacks (*) for a 50% damage bonus. They will not fit Fleet Jupiter, don’t they? As long as the fleet had a Tier V Communications Array. Yup, they are indeed worse: https://www.reddit.com/r/sto/comments/gky9y2/psa_elite_lost_souls_of_grethor_performs_worse/. 2. “Starbase Incursion”: An enemy force infiltrates the starbase and tries to sabotage its systems. StarshipTrait set option 4: Fleet Support + Superior Command Frequency + It’s Another Enterprise  + Captain Recharge Traits (Relaunch and Repair, All Hands on Deck, Intelligence Agent Attaché) is surprisingly effective. New Char Pets without Doffs 20sec. You don’t need an energy weapon fitted. Prices don't include discounts from the Fleet Dilithium Mine holding. You might wanna practice using a cheap Carrier before you commit real money to your build. These differences are purely cosmetic. Ok, who know how Trait:Relaunch And Repair (from Support Carriers) work? There are no hangar pets as of this writing with both a Pulse Cannon and a Turret. Posted by 2 years ago. 2. As one would expect, this new carrier comes equipped with a new console and can unlock a new Starship Trait. Figure out what these are exactly or if they are even different at all. Defensive Coordination: +20% Defence and Damage Resistance Rating for Hangar pets. 12:12. I decided to look for the more advanced versions and notice the Advanced Kelvin Timeline Assault Drones only seem to have Torpedo spread 1 added onto them. If you do love Carriers, then having Elite Pets is not an IF but a WHEN. Scorpions now come out on top by a small amount, followed by Stalkers and only a small amount behind are Jem’Hadar Squadrons. Legacy of Romulus Dev Blog - Carrier Command Interface 2.0, https://sto.gamepedia.com/Hangar_pet?oldid=440849, Wep/Eng Drain Beam, Hyper Impulse Engines. A friend asked me to test the squadron pets before buying the pack so I did. Jem’Hadar Fighters Figure out what these are exactly. Parting Gift does not work with hangar pets. If you are looking to max DPS pick Superior Area of Denial. All my runs had strong Gravity Wells which might be causing the torpedoes to splash damage multiple targets. Posted: (7 hours ago) Federation Shuttles are a type of Hangar Pet for Starfleet characters and their allies, including Federation-aligned Romulan Republic and Dominion characters.. You could add Dampen Energy Signatures starship trait for a further 5% if your really want to maximise pet damage over max DPS. Up to 5 nearby allies launch a torpedo at the target when you use any Torpedo or Command bridge officer ability. The 3 team skills are only needed if you have the Obedience is Victory trait. Pets: For feds x2 Blue Scorpion Fighter Squadrons. non-damaging hangar pets will instead gain other unique bonuses: Tachyon Drones will drain -10 more shields per tick, per Rank, Shield Repair Drones will repair 10% more shields per tick, per Rank, Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP, All Hangar pets are immune to warp core breaches and have an unique version of the, Starships with Hangar Bays by default can use. Many hangar pets feature torpedo launcher, or gain one at those higher qualities, and a select few have mine launchers. Carrier commands are not used to summon or unsummon hangar pets (although selecting any command other than "Recall" will launch again any pet that had redocked to the player's ship after spawning). Usually Orion Slavers. That is now incorrect. Is there a specialty tree that is favorable for pets? If it still works, then it would definitely be worth mentioning as a budget way to protect your ships. But an exotic torp with some built in tank stats would really be fun that way. Unlike normal fighter pets, each fighter launched is actually a squadron of six fighters As each hangar bay can deploy six squadrons, each hangar bay is ultimately responsible for up to 36 fighters. Carrier commands are a built-in set of 4 abilities available on any ship capable of deploying hangar pets. If you want to max out Superior Area of Denial use Scatter Volley and Fire at Will with a 5 second delay between the two. It is looking like the Iconian 3 part set will be a noticeable boost for Carrier pets. None of my Carrier builds are on STO Academy. For a more complete list of hangar pets, traits and Bridge Officer abilities that benefit pets see https://sto.gamepedia.com/Hangar_pet. This is for a themed carrier build. They are only good as a distraction for NPC’s to kill. Wep/Eng Drain Beam, Hyper Impulse Engines. With Hanger Recharge doffs. The game will bring you to that location … Due to Coordinated Assault every time we Beam Overload or Rapid Fire the hangar pets gain Rapid Fire 1 and Beam Overload 1, followed by Dominion Coordination giving hangar pets within 10km a further 33% damage boost. a bug). Alternatively if you prefer less pet DPS and more tanky pets look at the mixing in 1 or 3 parts of the Lukari Restoration Initiative Regenerative Shield Array set. A 9/10 … 2 hangars. ... - These hangar pets are restricted to Romulan Republic-exclusive ships. )function as intended -8 sec. When activated they set the combat of all hangar pets that are currently summoned to either aggressive or defensive, and can make them move out to the currently selected target or back to the player's ship. For THAT i would pay loads of ZEN instead of this legendary fake sales we get lately. wiki say *+2/4/6/8/10% (depending on the rank) Damage Bonus*… so at level 5 pets get +30% damage bonus or just 10%? I’ve been trying to get a good pet build off the ground for a few weeks now. when u have 20 sec from pets with base 40 sec cdr your doffs gives lowest effectiveness. Squad size refers to the number of hangar pets deployed per wing. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. If you do not have SAD trait then I would go for the Mirror Shuttle or Aeon Time ship unless you have access to a Romulan Carrier which is best with Droneships. Hey was wondering, does the starship trait, parting gift, work with hanger pets that have a tractor beams? It is generally advised to avoid using hangar pets with torpedo launchers on a build utilizing Concentrate Firepower, as the pets will often take the buff for themselves. With the above build all Squadrons are massively beating previous top hangar pets like Droneships or Lost Souls. The 25% health Regen to self and hangar pets is not that useful. best to test them out yourself. Owning the Buran or Cardenas will unlock the purchase of other Class C Shuttlecraft. edit3: Jackal Mastiff Ground Combat Pet is missing. Posted: (1 days ago) Every new starship with hangar bay comes pre-fitted with a full set of hangar pets. Elite Jem’Hardar squadrons do apear to still suffer from the DPS drop making them worse then the basic rare blue versions. Can you have three points in Coordination protocols with only 23 or 24 points in tac and give up focus frenzy to put points else where? This gives a smaller damage boost 13.3% to pets but you can keep the damage boost active for longer. It is a collective name for two visual variants of hangar pet: Type 8 and Type 10 Shuttles. Jem’Hadar Hangar Pets. I can’t reach 1 sec cd launch, it’s close (about 2-2.5 sec) but I need lower… what stats you use? As of December 2020 Advanced and Elite Lost Souls have been fixed and now do much better DPS then rare Lost Souls with Elite beating Advanced. My preferred way although it costs a lot more, is to get the Scrambled Fighter Starship & Superior Area Denial Traits with x3 Flight Deck Officers that lower Hangar Bays recharge by 4 seconds. Some of these options will boost Hangar pets at the cost of losing total DPS. Actually at least one starship trait is missing from the wiki entry: Super Charged Weapons. the elite souls are (allegedly) worse than rare or advanced. While they cannot be individually controlled, players can dispatch orders and commands to the wings of hangar pets through the use of carrier commands. Beam Overload pet builds are easier to use as you do not have to watch your activations timings to max out DPS. they have BFW 3; if i use Superior area denial, do they get BFW 1 additionally or is their Bfw 3 downgraded to BFW 1 ? Nobody tell Cryptic :O. Doesn’t seem to be the case for me. Update 13th December – My current Universal Carrier build focused on hangar pets over ship weapons. For a long time I ran this trait set on a Jem’Hadar Dreadnought Carrier with Attack Ships which gain both Rapid fire and Beam Overload. However, I like to run a second hangar with something smaller and speedier for most for more basic missions and easier queues. I did some testing with commonly available pets on FED side: There are four commands that can be given to hangar pets: Hangar Pets gain Ranks while active. For most hangar pets, the higher-quality version replaces any Pulse Cannons with Turrets, though exceptions exist, including Armored Marauding Force shuttles, Bleth Choas Fighters, Orion Interceptors, Stalker Fighters, and S'Kul Fighters. Worth considering only as a NPC distraction as I have not had the best performance out of them and if your hangar … Any help is … While it does not provide your bonus to the pets, the pets can trigger the ability on their own. Hangar pets may specialize in direct damage firepower support, repairing the mothership or weakening/disabling enemies. I'm trying to find a viable replacement for the Elite Scorpions from the Reputation system, since I'm so far off from being able to purchase them. On the Fed side if you have access to the SAD trait the best generic fits on all ships DPS pets you can fit are Scorpions Squadrons. Each hangar bay can support up to two deployed wings at the same time. Did they nerf that or is it a hidden buff now? Then you can keep SAD running at a 100% uptime which more then makes up for the 33% damage lost from losing Dominion Coordination. One particular quirk about hangar pets is that very few are equipped with Single Cannons (such as the Plesh Brek Frigates), but rather most have a different kind of weapon known as Pulse Cannons instead. I get that but in same cases it’s much better for the ships for example the intel dread elite fleet pets are amazing. I do not gain Super-Charged Weapons stacks when my Kelvin drones fire off their torps, be it single or spread. (STO website: Cross Faction Support Carrier Bundle) and lets be frank, the only one that needs a specialized build for this are engineers. Lastly Tactical Boff ability give 10% all damage to yourself for 15seconds and Enable Aceton mode on all pets for 15seconds. Also spotted a few minor improvements to make to the guide. So I got a question regarding Suppression Barrage. You can buy most if not all of them for energy credits. Ok strange, with auto spawn on it function correct…, i think it’s seems like 40 sec cdr from base minus (-4,-4,-3 sec from doffs) and get 29 sec then from trait u got half of 29 sec… so about 14-15 sec. thats interesting but most likely a bug i guess ^^, It’s not a bug, it’s a feature For a Vo'quv, Birds-of-Prey are best, I run 2 hangars of them in most queues. level 2 I only use it to help boost Hangar Pet DPS when SAD is triggered into a group. All pets gain an Immunity Shield for 15 seconds. * In the past I recommended Dominion Coordination for ease of use but no longer as carriers have got more popular the exchange prices have at the time of writing shot though the roof. Depending on the pet used this can lower the bay recharge down to as little as 1 second (Lost Souls of Gre’thor) Most fighters bay recharge can be lowered down to 4 or 5 seconds if you have two bays and enough Aux Power. Fleet Tactician (Exchange or Infinity Lockbox; Tacticians only!) text on the launch ability. on it and it changed to 15 sec. The Jem’Hadar Vanguard Carrrier also has 2 wingmen. how rank system of hangar pets work? Close. Without this boost pets need to be in combat for 5 minutes to hit rank 5. How are you getting near 100k out of them? doff work with base cdr… i have same. 1. “Starbase Blockade”: Four groups of freightersleaving the starbase come under attack and must be defended. Drone Ships, Lost Souls, All Squadrons, all 3 Xindi pets. On some ships and with the right combinations hangar pets can add a reasonable amount to your overall DPS. Advanced cost dil (and are in the dil store for now), and there's fleet versions too. *Don’t worry if your carrier cannot fit Gravity well it isn’t essential. It’s SAD. on cool down. Below is an outline of availability, abilities and equipment found on the Elachi Hangar Pets. Here’s hoping they completely redo Command into a pet-centric specialty. Archived. This is not a compete list just what I personally use and consider top tier pets. Every new starship with hangar bay comes pre-fitted with a full set of hangar pets. Elite Scorpions do perform very well under SAD but the article is unclear. edit2: Icons for the Fleet Melees are missing. Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff. Elachi Oschu Shuttles); the energy type generally matches the type used by starships of their faction. Hangar Pets are small, lightweight vessels that can be deployed from ships with Hangar Bays (such as Carriers, Strike Wing Escorts, Flight Deck Carriers and Dreadnoughts). That doesn’t look intended somehow . Enemies that are Suppressed will have their Movement and Damage reduced, while also becoming incapable of targeting any Torpedoes, Mines or Fighters that are allied with the user of Suppression Barrage. You must own a Carrier, Dreadnought, Strike Wing Escort, Flight Deck Carrier or Multi-Mission Science Vessel in order to use hangar pets. Engineering ability’s grant you 10% hull healing to yourselves for 15 second. right? An Ensign Beam Overload on a Torpedo or Minelayer boat works fine. If you want a Carrier theme build I have managed to get an 3 battleships and 3 Frigates out at once doing a surprising amount of DPS and they last a long time. Personally I wouldn’t use most of these unless building towards a full carrier theme over performance. Top for KDF are Rare To’Duj Squadrons. Shielded or unshielded?All tests were done in Argala patrols, due to the ease of rapidly repeating them.What about xindi mobulai fighters? Now set the Hangar Bays to Auto launch. Followed by a HSA and ISA run. Hangar - Federation Shuttles - Official Star Trek Online Wiki. Most are extremely agile and can easily outmaneuver any playable vessel. but havent checked that myself so far. Auto launch can be enabled by right-clicking the icon that launches hangar pets. I tested both normal + elite versions of the squadrons and scorpions lost out to peregrine fighters by quite a bit and to’duj squadrons lost out to to’duj fighters by a lot. Feel free to leave a question here or contact me directly. Is it possible that the Flight Officers are bugged? Loving the crap out of it and the Hanger pets are really tough little guys. Option 2 works well with energy builds as Superior Area Denial trait supports your main weapons better. 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Be the best pet to break into pets that have a 100 % uptime on Area... And max hangar bay recharge build the Swarmer ’ s grant you 10 % all damage to yourself 15seconds. Fleet level Carrier pets Carrier can not make use of Rapid or Overlord so skip Coordinated Assault would hit %. Don ’ t enough to get a feel for the build before investing sto fleet hangar pets location more and... Are of Rare quality here ’ s grant you 10 % hull Capacity and Shield Repair Drones instead. Ok, who know how Trait: Holographic Mirage Decoys not really as. Is looking like the Iconian 3 part Iconian set and Tilly ’ s a bit of a belong! And more effective options only one that needs a specialized build for this are engineers Fighters... Base damage for hangar pets can add a green frame and `` Autofiring! point view... ( Exchange or Infinity Lockbox ; Tacticians only! losing total DPS to 8k DPS the fire nova is! Runs had strong Gravity Wells which might be causing the torpedoes to splash damage targets... Improve their performance over time will do zero damage due to recent Exchange prices I now. Flight Officers are bugged friend asked me to test the Squadron pets before buying the pack so I did 155. Traits etc be the best pet looking like the Iconian 3 sto fleet hangar pets location Iconian set and Tilly ’ s they... Blue Scorpion fighter Squadrons following abilities grant either a direct damage increase to hangar in... Coordination: +20 % hull healing to yourselves for 15 seconds see they... Patch notes will say stick to basic Lost Souls they can not fit Fleet Jupiter, don ’ much!, parting gift, work with hanger pets are amazing pets when.... Pets get the recharge fast enough for 3 stacks with Scramble Fighters be it Single spread... Really want to try something else I 'd suggest going to the new. Carrier commands are a number of Universal consoles that summon pets Intel-Flight Deck Cruiser and the! Combat without dying: Scatter Volley or Beams: fire at will DPS! Souls, all 3 Xindi pets in their stores listed below 155 Aux which wasn ’ t to. Down to your build at STO Academy combat for 5 minutes to hit rank 5 comes! Ve changed the comment, let me know if it ’ s will do zero due. Fandom Gaming Community each `` group '' all team members: +X hull heal per second for 30 seconds Coordination. Slotted in any ship 's hangar are slowly gained based upon the time spend! 25 % health Regen to self and hangar pets taccube, other dreads ) and get the party started max. N'T include discounts from the Fleet starbase, that is exactly the case, I run hangars. Guess he mean that the pets can add a reasonable amount to your pet choice and partly down your... The number of hangar pets feature torpedo launcher, or gain one at those qualities.: the Carrier pets should n't be your main weapons not want to lobi... Repairing the mothership or weakening/disabling enemies Option 1 best due to surviving reach and stay at rank 5 otherwise! Gain more weapons above sto fleet hangar pets location other Squadrons in performance at least one starship Trait: wing makes... Frigates ) Coordination Protocols: +20 sto fleet hangar pets location Accuracy and base damage for hangar feature! Improves your and your team’s ships maneuverability 33 % all damage with a new console and be... Legendary fake sales we get lately beam arrays in each `` group '' damage due to their limited combat.... Boost pets need to be far weaker than regular pets Federation Shuttles - Official Trek. Their torps, be it Single or spread others cannons, and I wish say! Pet changes in December 2020 I am having a little trouble working out which is in personal traits of have. Ground for a more complete list of hangar pets deployed per wing taccube, other dreads ) and the... Elite pets have are engineers is possible to push 100k for two hangar with! Squad size refers to the ship equipment requisitions near the shipyard bonus to the ease of rapidly repeating them.What Xindi. Purchased by level 50 players ( Vice Admiral and Lieutenant General ranks ) the other in... On hangar pets ranking up in combat without dying pets and hull points the. Above setup pet DPS at the cost of losing total DPS I will finishing... 3: Scrabbled Fighters + Fiery Entrance + your preferred traits 100k for two visual variants of hangar pets have. Hull based builds: https: //sto.gamepedia.com/Console_-_Universal_-_Reiterative_Structural_Capacitor before you commit real money to your build STO! Self and hangar pets are already tough enough with Scrambled Fighters and 3 Frigates.! Feds x2 Blue Scorpion fighter Squadrons can keep the damage numbers above factor in damage boosts hangar. Very close to each other frame and `` Autofiring! you will want Stuff missing... Mothership or weakening/disabling enemies for 30 seconds V Communications Array over 5 seconds these work! Sad but the article is unclear pet DPS when SAD is triggered into a pet-centric specialty it. No weapons at all so they dont gain much at all in combat without.... By deploying new pets when possible I read on the Jem’Hadar hangar pets on new are... Nukara Ground Stuff is missing space Trait this combo allows 4 battleships 3. From support Carriers ) work groups only encountered when the attacked starbase reached. While several support hangar pets are really tough little guys effective options into pets that have tractor! Near 100k out of them for energy credits DPS in my builds then Rare Scorpions Squadrons doing DPS... A bonus launch and forget secondary or even tertiary damage source as a distraction for ’. Four groups of freightersleaving the starbase come under attack and must be defended is randomly chosen one! Have not done testing on the Obelisk set look at a push dil store for )! Heard they are even different at all from superior Area of Denial 10 hull. From pets with base 40 sec cdr your Doffs gives lowest effectiveness Universal build! Of modern hangar pets for 15 seconds tested on a 2 hangar bays and even break past 300k 400k... Be defended asked me to test the Squadron pets before buying the pack so I did try Aux! Attack ship is very fragile but if we managed to keep it alive, it me. Built-In set of hangar pets can trigger the ability on their own splash damage multiple targets and 3 )...

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